[Wes brings us another review, this time as part of Transformers Week. The show may have been canceled, but Hasbro is widing the wave of Transformers Animated just a little while longer, and Samurai Prowl is one figure that's managed to be released late in the game. Read on to see what Wes has to say about this motorcycle turned warrior! -TAO]
Name: Samurai Prowl
Line: Transformers Animated
Manufacturer: Mattel
Released: 2nd Quarter 2009
Price: $10.99 - $11.98; Online: $18+
Scale: Who knows?! (Robot stands 7" to tip of wings; bike looks great with 5" figures but sidecar is undersized)
Accessories: Sidecar armor and wheel sword

One of the most impressive things
about Hasbro's Transformers Animated line is how closely the toys match
their animation models. Of course, Prowl seems a touch bulkier than his
cartoon counterpart -- particularly when wearing the samurai armor --
but he retains his lanky robot proportions and simplified appearance in
both motorcycle and robot modes, as well as certain details like the
arrowheads on the back of the bike (which appear on his forearms in
robot mode). The clear blue windshields even have some additional
circuitry-like details which, while not seen on the cartoon, look uber
cool. Anyway, Samurai Prowl isn't my favorite TFA sculpt, but he's
probably the most impressive in terms of what Hasbro was able to
accomplish with his appearance in both modes while retaining his
ability to transform and considering that he comes with transforming
sidecar armor to boot.
If Samurai Prowl has one small problem, however,
it's that tiny head! See, Prowl takes most of his parts from the
original Prowl figure released sans armor, but Hasbro's
retooled/remolded certain elements in order to accommodate the new
samurai-style gear. For instance, rather than giving him an oversized
helmet, Hasbro chose to shrink his head. While it looks fine when he's
wearing the armor, poor Prowl looks like he's been stealing numbers in
the Netherworld waiting room when he removes his gear. As such,
although this Prowl can be displayed without the
armor, you'd probably be better off grabbing the original (if you don't
already have it) if you prefer the normal look.
Sculpt Score: 9 / 10

As expected, Prowl relies mainly on cast black and beige plastic and
bits of clear Allspark blue to get the job done. I was about to begin
by writing that he only has one color of paint, but really he's got
three -- the less prominent two being the silver Autobot stamp on his
front and the bit of grey paint on his tiny elongated face. Gold is the
color of the day, though even it's not all that
dominant. The color shows up in more force in his bike mode -- where it
borders the windshields and headlights, highlights details on the
hubcaps, sides, and back end of the bike, and completely covers the
seat areas -- but appears rather sparingly on his robot form; at least
when viewed from the front, it appears only in small areas on his
forearms, chest, feet, calves, what little of the wings you can see
from a given angle... and that miniature crest on his tiny
sunflower-seed head. It does appear more strongly on the armor, though.
Still, it's not like a Transformer -- especially one with Prowl's
simplified animated style -- needs a ton of paint,
right? (I mean, whereas the Classics/Universe figures have enough
sculpted details that they'd benefit from a wash or drybrushing here
and there, all that would do with Prowl is highlight his seams and mold
lines!) The cast plastic colors are an excellent match for the
animation model -- and are in some cases an improvement, as with the
clear blue areas of the armor -- and the gold paint is done really well
except for a few fuzzy lines here and there. Heck, given the problems
with yellow and gold paint that I've seen on other figures, I'm quite
impressed by the excellent coverage Hasbro managed to get with it.
Paint Score: 8 / 10
As you can see from the cluttered
articulation graphic (and that's not even counting the few points of
articulation on the armor), Prowl has tons of
articulation -- and with true ball joints at the shoulders, elbows,
waist, hips, and even mid-feet (although the ankles really only fit in
three positions) he's capable of getting off quite a few poses. He can
achieve even more poses if one makes use of the transformation joints,
particularly the secondary knee hinges. In conjunction with the thigh
swivels, the additional knee hinges actually allow Prowl to more/less
replicate his "Processor Over Matter" meditation position! And while I
don't recall Prowl using Energon chops at any point on the cartoon, the
translucent lightbars can be swiveled around into that position for an
additional cyber ninja technique.
That said, the articulation's not perfect. Prowl lacks wrist joints,
and the swivel neck and hinge at the base of his neck aren't terribly
useful for tweaking his poses. The swiveling neck joint is even more
ineffective with the armor, since the helmet pretty much keeps Prowl
looking straight ahead. (In addition, the head itself feels a little
wobbly... possibly because Hasbro shrank the head but used the same
neck piece from the original figure.) Prowl's shoulders are also
significantly hindered by his gear, which also limits the usefulness of
the elbows since he can't raise them any higher than his waist. Unless
Prowl finds himself battling Decepticon minibots, that forearm-mounted
sword won't allow him to do much more than slash at thighs and ankles.
At least the transformation joints on the lower portion of the armor do
an adequate job of keeping the skirt from hindering Prowl's leg
articulation.
Articulation Score: 9 / 10
Seconds after removing Prowl from
the package, I attached the sidecar to the bike. Seconds later, I tried
to detach it... and pulled the right wing off along with it. It went
back on easily enough, but it was incredibly loose and floppy. This was
the beginning of my problems with Samurai Prowl.
Remember all of those useful ball joints Samurai Prowl has? Combined
with his incredibly fiddly transformation, they become a recipe for
extreme frustration -- legs popping off here, arms popping off there...
even the waist joint popped out at one point. It's bloody awful, and
even having done it multiple times I still can't
transform the guy without losing something unless I. do. things. very.
slowly. and. keep. repeating. Don't. lose. a. freaking. limb.
to. myself. out. loud. I'm not even sure I'm doing the
transformation right, since it seems like the right knee is supposed to
peg into the torso/front of the bike and yet I can't get that part
secure all. It could just be that that peg is too fat, though... very
little seems to fit right on this blasted toy.
Prowl's problems weren't just limited to the transformation and bike
mode. The hip ball joints and thigh swivels were especially loose in
robot mode as well, to the point where I couldn't even get him to stand
without angling the feet and placing him in wide-legged stances. Even
the armor wouldn't fit correctly, since one of the tabs that goes in
near the wings (which I later found isn't necessary
since the armor is primarily supported at the waist, but the
instructions don't make that clear and making it thinner did seem to
help) was too fat to actually get into the wing.
Now, after performing the nail polish trick on all of Prowl's ball joints (though while I was posing him for this review,
the hips got somewhat loose again... so that needs to be revisited);
unscrewing the thighs and tightening up the swivels there; dripping
some krazy glue into the right wing connector to keep it more securely
attached; dremeling down that too-fat tab to make the armor a better
fit, reading multiple text descriptions of Prowl's transformation
online in order to find out the best way of
attaching the armor; and resolving to leave the darned thing
in robot mode most of the time, I kinda like Samurai Prowl...
at least when I'm not trying to transform him. But while it's good
practice for fixing up Transformers and other figures with loose
joints, it should not take that kind of effort to bring a toy
to the point where it doesn't inspire one to dropkick it back to
Cybertron. Keep in mind that with the possible exception of
the POM seated pose (well, and the bike pics), none of the photos in
this review would have been possible without a vacuum-sealed
environment and answered prayers. And while I'd probably have tried to
exchange a more widely available figure -- I've heard other people say
their Samurai Prowl figures didn't have these problems -- I've still
only seen the toy at one store (and in limited supply at that) and it
was much too far for me to go back.
Depending upon what problems your figure has (or not), your gas Energon mileage may vary.
Fun Score: 3 / 10

Every time I take a
non-clearance-priced Transformer to the checkout counter these days, I
feel like an old man. "$12 for this thing?! Why, I remember when
Transformers deluxes were $7.77!" Except that was only a few
months ago, and there doesn't seem to have been any value
added in the interim. In fact, Lockdown aside (I never could fix the
problems with my pitiful Lockdown), Samurai Prowl is the most
problematic Transformer I've ever purchased. He's also the most
expensive deluxe I've ever purchased, which means that I can't give him
anything above a very average score... even accounting for the dual
modes and engineering that went into the figure. If the actual product
is a fiddly, frustrating, limb-popping mess that won't hold together or
stand upright without additional effort on the part of the consumer,
it's not a great value.
If you get a Samurai Prowl that's (much) less problematic than mine,
however, you may feel compelled to give him a few extra points. He does
have the sidecar/armor, and the wheel turns into a nifty sword weapon
that pegs onto either arm, though it'd be more show-accurate with a
wheel for each arm and the ability to spin the sword(s) out of the way.
However, considering that this is an updated version of the original
Prowl figure, you could easily skip this one unless you really want the armor. Samurai Prowl also has the
shuriken embedded in the hubcaps, except they don't fold out and are so
tough to remove that they probably aren't supposed to come out at
all... so I guess he doesn't have the shuriken! You
could swap these lumps out for the ones on the original toy, though.
Value Score: 5 / 10
Summary
9 - Highly impressive approximation of the animation model in both vehicle, robot, and armored robot modes; minuscule legume head.
8 - Cast plastic colors effectively match or one-up the cartoon model; minimal paint but mostly clean and looks great.
9 - Lots of ball joints; transformation joints augment poseability significantly; samurai armor restricts neck/arm motion.
3 - Lots of loose joints; frustrating
transformation results in limbs popping off and nothing pegs together
correctly; nail polish/super glue, sandpaper/dremeling, and patience
may be required to make toy remotely fun. Would make a child cry
Decepticon-sized tears.
5 - Average value made worse by problems with this particular toy; not much new if you have original Prowl.
Overall Score: 64 / 100 - This is an Okay Toy
I really, really wanted to like
Samurai Prowl... and in spite of myself I kinda do. Yes, his
transformation is utterly hateful, and he required multiple fixes to
get him up to par in robot mode, but now that he's there he looks
pretty decent standing among his Autobot brethren. I wouldn't recommend
him to a kid -- or even to a collector who doesn't own a dremel and
doesn't know what you mean when you mention the nail polish trick (so
if that part confused you, don't buy this toy) -- but fans of
"Transformers Animated" who can find the figure and
aren't completely averse to doing fix-up work might find him somewhat
enjoyable... after the initial hatefest subsides.
[P.S. Leave a comment on this review for a chance to win a toy at battlegrip.com. Comment must be received by midnight on June 27th to be eligible. -TAO]
-Wes
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