Articulated Discussion Review - DCIH Series 1 - Batwoman

Review - DCIH Series 1 - Batwoman

Batwoman is the first ever DC Infinite Heroes figure I've purchased because she's one of the first singles that looked interesting to me, and I'm sad to say that I'm not impressed. I bought her along with The Question (I was feeling some 52 nostalgia) and she just doesn't catch my eye. I am willing to buy more Infinite Heroes figures in the hope that the quality will improve towards the direction Marvel Universe's 3 3/4" figures seem to be headed.

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Sculpt

  Batwoman's sculpt is just the basic DCIH female body that you see being used for almost every figure. It looks okay at first glance or amidst a big bunch of toys, but up close the faults start to show. First off, the legs just look way too long, especially the thighs which stretch on for miles. While some guys would love this to be a realistic feature, it just looks wonky next to the pretty compact torso. Her arms look very natural and have the standard Batman forearm claws present. Her belt is also a sculpted piece instead of just being painted, which adds a little. Batwoman's cape looks really good, it hangs nicely and has natural ripples at the shoulders down the back. This head sculpt is hit or miss; I think the hair looks very nice, but the face and mask are a little off.  

Sculpt Score: 6 / 10 - Weird body proportions, that look unnatural even the comics world, some sculpted details, good hair and cape.  

Paint

 This figure's paint is pretty simple. It consists of a very basic black and red with a little variation in the face and hair. The colors all look fairly good, although the red on her boots and gloves can look a little orangey in some lighting. The lines of her boots and gloves look crisp, but there is some slop on the inside of her cape, where the red didn't achieve full coverage. There's a little bit of paint overlap in the face and hair regions, but nothing that looks bad from far away. Her chest emblem is faded a little at the top and she has a couple scuffs that marr the paint. 

Paint Score: 6 / 10 - Good color choices if a little orange, pretty decent applications, a little slop and fine detail problems. 


Articulation

This is definitely Batwoman's weakest area. The DCIH line is plagued by poor articulation and Mattel is supposedly promising more points on future figures, although every new image released features the same basic model. When comparing this figure to a GI Joe of the same size, you just have to wonder how Mattel accepted this basic articulation. She has knee hinges, angled thigh cuts, shoulder swivels, a waist swivel, and a cut neck. This means her poseability is just about zilch in anything other than standing up. Just elbow joints and ball hips and shoulders would be enough, but this is just unacceptable. Thankfully the joints that are here work perfectly unlike other Mattel lines. Unfortuneately, this ab swivel looks terrible with the sculpt, especially when a true waist cut would've functioned almost the same. Her shoulder movement is also limited by her cape, but amazingly you can turn her head all the way around thanks to flexible hair. 

Articulation Score: 4 / 10 - Every point worked, there just aren't many. Some interfere with looks or have limited range.

 

Fun

 Slapping the Batman symbol on something makes it fun, but Batwoman is still a character a lot of people do not know, introduced in a comic book the average person on the street doesn't know of. Despite that she looks pretty nifty with the long cape, black costume, and pointed mask. I think kids and collectors of both sexes would enjoy this figure's appearance and story. Sadly the poor articulation steals a lot of the fun out of the figure because she's limited in the play scenes you can set up with her as well as the poses you can establish for the shelf. She doesn't have any accessories or play features to sweeten the deal either. 

Fun Score: 5 / 10 - Has the Batman ties and cool costume to help, but fails with poor play and posing functions and lack of accessories.


Value

This figure retails for roughyl $5-$7 depending on where she's purchased. That's not a bad price for a 3 3/4" figure, but there just isn't a lot in the package. Compared to GI Joes, Batwoman just isn't worth it. She doesn't come with any accessories, is a small figure, doesn't particularly feel like $5 worth of plastic, and it seems like Mattel spent very little time on her. I can't in good conscious say that this purchase was worth $5, but if you're a devout fan of the line, the character, or all things Batman, then she may be worth it. 

Value Score: 4 / 10 - No accessories, not big, not that well made, feels rushed out the door. Not a terrible price though.


Summary

 6

 6

 4
 5
 4

Overall Score: 50 / 100 - This is a Fair Toy

Batwoman is a disappointing figure with bad articulation and a poor value that only stays afloat thanks to her okay sculpt and paint. She's representative of the entire DCIH line in that she's right down the middle, some people might love her, and others hate her.

P.S. This might just be the figure I'm giving away this month. Leave a comment for a chance to win (if this one is the one). 

-The Articulated One

 

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